===== Spritedim ===== ==== Format ==== **spritedim** //n//\\ **spritedim** ( //n// ) ==== Description ==== Create //n// sprite placeholders in memory. Sprites are accessed in your program by a sprite number from 0 to n-1. ==== See Also ==== [[spritecollide|Spritecollide]], [[spriteh|Spriteh]], [[spritehide|Spritehide]], [[spriteload|Spriteload]], [[spritemove|Spritemove]], [[spriteplace|Spriteplace]], [[spriteshow|Spriteshow]], [[spriteslice|Spriteslice]], [[spritev|Spritev]], [[spritew|Spritew]], [[spritex|Spritex]], [[spritey|Spritey]] ==== New To Version ==== 0.9.6n