{{gamesspinner.png?200}} Spin a pointer to generate a random number. Requires 0.9.9.26 or higher.\\ Tested with version 1.99.99.9 on 2016-01-12. # spinner.kbs - spin the wheel for a random number # 2013-01-03 j.m.reneau # requires 0.9.9.26 or higher clg dim colors(1) colors = {red, green, yellow, blue, cyan, purple} fastgraphics n = rand segments = 10 # change for a different number of stops slice = 2 * pi / segments ha = 2*pi*(1+n) n = int(n*segments+1) for t = 0 to ha step pi/30 clg a = 0 for u = 0 to segments-1 color black,colors[u%colors[?]] pie 0,0,300,300,a,slice a = a + slice next u color black call spinner(t) refresh pause .01 if ha-t < 1 then pause .1 if ha-t < .3 then pause .1 next t color white font "arial",100,100 text 110,70,n refresh print n end subroutine spinner(a) stamp 150,150,3,a,{-2,2,-2,-40,-5,-40,0,-50,5,-40,2,-40,2,2} end subroutine