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de:spritecollide

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de:spritecollide [2016/01/01 22:38] (current)
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 +===== Spritecollide =====
 +==== Format ====
 +**spritecollide** ( //​sprite1//, ​ //​sprite2//​)
 +==== Description ====
 +Function returns true if the two sprites are colliding. ​ The Spritecollide function assumes that the sprites are bounded by a rectangle the size of the loaded image. ​ Collision is calculated by using these rectangles. ​ For round or oddly shaped sprites this function may over detect collision.
 +==== See Also ====
 +[[spritedim|Spritedim]],​ [[spriteh|Spriteh]],​ [[spritehide|Spritehide]],​ [[spriteload|Spriteload]],​ [[spritemove|Spritemove]],​ [[spriteplace|Spriteplace]],​ [[spriteshow|Spriteshow]],​ [[spriteslice|Spriteslice]],​ [[spritev|Spritev]],​ [[spritew|Spritew]],​ [[spritex|Spritex]],​ [[spritey|Spritey]]
 +==== New To Version ==== 
 +0.9.6n
  
de/spritecollide.txt ยท Last modified: 2016/01/01 22:38 (external edit)