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de:spriteslice [2016/01/01 22:38] (current)
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 +===== Spriteslice =====
 +==== Format ====
 +**spriteslice** //​spritenumber//,​ //x//, //y//, //width//, //​height//​\\
 +**spriteslice** ( //​spritenumber//,​ //x//, //y//, //width//, //height// )
 +==== Description ====
 +Copy the rectangular region of the screen with it's top left corner represented by //x// and //y// of the specified //height// and //width// and create a sprite. ​ The sprite will be active and movable but will not be visible until the Spriteshow statement is executed. ​ It is recommended that you execute the [[clg|Clg]] command before drawing and slicing the sprite. ​ All unpainted pixels will be transparent when the sprite is drawn on the screen. ​ Transparent pixels may also be set by drawing with the color CLEAR.
 +==== See Also ====
 +[[spritecollide|Spritecollide]],​ [[spritedim|Spritedim]],​ [[spriteh|Spriteh]],​ [[spritehide|Spritehide]],​ [[spritemove|Spritemove]],​ [[spriteplace|Spriteplace]],​ [[spriteshow|Spriteshow]],​ [[spritev|Spritev]],​ [[spritew|Spritew]],​ [[spritex|Spritex]],​ [[spritey|Spritey]]
 +==== New To Version ==== 
de/spriteslice.txt ยท Last modified: 2016/01/01 22:38 (external edit)