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el:imgsave [2016/01/01 22:39] (current)
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 +===== ImgSave =====
 +
 +==== Format ====
 +**imgsave** //​filename//​\\
 +**imgsave** //​filename//,​ //type//\\
 +**imgsave** ( //​filename//​ )\\
 +**imgsave** ( //​filename//,​ //type// )
 +
 +==== Description ====
 +Save the current Graphics Output Window to an image file.\\
 +By default the image is saved as a Portable Networks Graphics (PNG) file.  You may optionally specify the image type as a "​BMP",​ "​JPG",​ "​JPEG",​ or "​PNG"​.
 +
 +Sometimes images will be saved with "​black"​ filling where the screen was undrawn. ​ This is caused by the [[CLG|CLG]] statement setting the background to the color "​clear"​ (transparent). ​ When the image is saved the transparency is changed to black. ​ Change your CLG statement to the following:
 +<​code>​
 +color white
 +rect 0, 0, graphwidth, graphheight
 +</​code>​
 +
 +==== Example ====
 +<​code>​
 +color white
 +rect 0, 0, graphwidth, graphheight
 +for t = 0 to 100
 +   color rand()*256, rand()* 256, rand()*256
 +   rect rand()*graphwidth,​ rand()*graphheight,​rand()*graphwidth,​ rand()*graphheight
 +next t
 +imgsave "​testimgsave1.png"​
 +imgsave "​testimgsave2.jpg",​ "​jpg"​
 +</​code>​
 +
 +==== See Also ====
 +[[ImgLoad|ImgLoad]]
 +
 +==== New To Version ==== 
 +0.9.6.45
  
el/imgsave.txt ยท Last modified: 2016/01/01 22:39 (external edit)