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el:subroutine [2016/01/01 22:40] (current)
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 +===== Subroutine =====
 +==== Format ====
 +**subroutine** subroutinename ( //variable list// )\\
 +**end subroutine**
 +**subroutine** subroutinename$ ( //variable list// )\\
 +**end subroutine**
 +==== Description ====
 +Create a subroutine (or subprogram) that will receive zero or more values and process those values. ​ A subroutine does not return a value back to the user, it just does what you want it to do.  Execution of a subroutine will terminate and control will be returned to the "​[[call|call]]ing"​ program when a [[Return|Return]] statement is executed or by allowing the //End Subroutine//​ statement to be reached. ​ All variables used within the subroutine, that have not been previously declared as [[global|Global]],​ will be local to the subroutine and will not change the values in the calling code.
 +Subroutine variables may a list of zero or more, comma separated, numeric or string variables. ​ Arrays and variables may be passed by reference using the [[Ref|Ref]] definition.
 +Subroutines should be defined at the bottom of your program, and can not be defined within another [[function|Function]],​ [[Subroutine|Subroutine]] or control block ([[ifthen|If/​Then]],​ [[dountil|Do/​Until]],​ ...)
 +==== Example ====
 +# 100 random circles
 +for x = 1 to 100
 +   call draw()
 +next x
 +function rnd(n)
 +   rnd = int(rand*n)
 +end function
 +subroutine draw()
 +   color rnd(256),​rnd(256),​rnd(256)
 +   ​circle rnd(graphwidth),​ rnd(graphheight),​ rnd(graphwidth/​10)
 +end subroutine
 +==== See Also ====
 +{{page>​en:​start#​Program Control&​noheader}}
 +==== New To Version ==== 
el/subroutine.txt ยท Last modified: 2016/01/01 22:40 (external edit)