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en:spriteload [2016/09/20 13:26]
admin [Description]
en:spriteload [2020/02/28 10:46]
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-===== Spriteload (Statement) ===== 
-==== Format ==== 
-**spriteload** //sprite_number//, [[stringexpressions|file_name]]\\ 
-**spriteload** ( //sprite_number//, [[stringexpressions|file_name]] ) 
-==== Description ==== 
-Load an image or picture from a file and save it as a sprite.  The sprite will be active and movable but will not display on the screen until the Spriteshow statement is executed for that sprite. 
  
-The Spriteload statement will read in most common image file formats including: BMP (Windows Bitmap), GIF (Graphic Interchange Format),JPG/JPEG (Joint Photographic Experts Group), and PNG (Portable Network Graphics). 
- 
-==== See Also ==== 
-{{page>en:start#Graphics - sprites&noheader}} 
- 
-==== History ====  
-|0.9.6n|New To Version| 
en/spriteload.txt ยท Last modified: 2020/02/28 10:46 (external edit)