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en:spriteload [2016/08/12 20:26]
admin
en:spriteload [2016/09/20 12:26] (current)
admin [Description]
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 **spriteload** ( //​sprite_number//,​ [[stringexpressions|file_name]] ) **spriteload** ( //​sprite_number//,​ [[stringexpressions|file_name]] )
 ==== Description ==== ==== Description ====
-Load an image or picture from a file and save it as a sprite. ​ The sprite will be active and movable but will not display on the screen until the Spriteshow statement is executed for that sprite.\\The Spriteload statement will read in most common image file formats including: BMP (Windows Bitmap), GIF (Graphic Interchange Format),​JPG/​JPEG (Joint Photographic Experts Group), and PNG (Portable Network Graphics).+Load an image or picture from a file and save it as a sprite. ​ The sprite will be active and movable but will not display on the screen until the Spriteshow statement is executed for that sprite. 
 + 
 +The Spriteload statement will read in most common image file formats including: BMP (Windows Bitmap), GIF (Graphic Interchange Format),​JPG/​JPEG (Joint Photographic Experts Group), and PNG (Portable Network Graphics).
  
 ==== See Also ==== ==== See Also ====
en/spriteload.txt · Last modified: 2016/09/20 12:26 by admin