spritepoly n, {x1, y1, x2, y2, x3, y3 …}
spritepoly n, numeric array
Create a sprite from a list of points that represent a polygon. The top left corner of the ploygon should be (0,0).
# create an arrow that spins and follows the mouse spritedim 1 color darkblue, blue penwidth 2 spritepoly 0, {15,0, 30,10, 25,10, 25,30, 5,30, 5,10, 0,10} color grey rect 0,0,300,300 spriteshow 0 s = 1 ds = .1 r = 0 while true spriteplace 0, mousex, mousey, s, r r = r + .1 if s > 5 or s < 1 then ds = ds * -1 s = s + ds pause .1 end while
Poly,
0.9.9.70