spritedim n
spritedim ( n )
Create n sprite placeholders in memory. Sprites are accessed in your program by a sprite number from 0 to n-1.
# creates a sprite with number 0 clg fastgraphics spritedim 1 a$="Basic 256" Text 0,0,a$ spriteslice 0,0,0,textwidth (a$),textheight() spriteshow 0 # rotates and enlarges sprite for n=0 to 2*pi step .002 clg spriteplace 0,150,150,n,n refresh next n
0.9.6n