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en:spritedim

Spritedim( Statement)

Format

Description

Create sprite placeholders in memory. Sprites are accessed in your program by a sprite number from 0 to n-1.

Example

# creates a sprite with number 0
clg
fastgraphics
spritedim 1
a$="Basic 256"
Text 0,0,a$
spriteslice 0,0,0,textwidth (a$),textheight()
spriteshow 0

# rotates and enlarges sprite
for n=0 to 2*pi step .002
clg
spriteplace 0,150,150,n,n
refresh
next n

See Also

History

0.9.6nNew To Version
en/spritedim.txt · Last modified: 2016/01/01 22:42 (external edit)