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graphicsutilitiesstamp2sprite

Subroutine to draw a stamp on the screen and then capture it as a sprite. Requires 0.9.9.28 or higher.
With 1.0.0.0 this fancy code is no longer needed. Please see the spritepoly statement.

# stamp2sprite.kbs
# convert a stamp into a sprite
# will clear screen so do this first
# 2013-01-06 j.m.reneau
# requires BASIC-256 0.9.9.28 or higher

fastgraphics
dim s(1)
#square
#s = {10,10,10,20,20,20,20,10}
#ghost
s = {2,-10, -2,-10, -5,-9, -6,-8, -7,-5, -2,-5, -2,-3, -4,-3, -4,-5, -7,-5, -7,9, -6,7, -5,9, -4,7, -3,9, -2,7, -1,9, 0,7, 1,9, 2,7, 3,9, 4,7, 5,9, 6,7, 7,9, 7,3, -3,3, -3,2, 3,2, 3,3, 7,3, 7,-5, 4,-5, 4,-3, 2,-3, 2,-5, 7,-5, 6,-8, 5,-9 }
spritedim 4
penwidth 1
call stamp2sprite(0,ref(s),white,red,clear,4)
penwidth 2
call stamp2sprite(1,ref(s),clear,clear,white,4)
penwidth 3
call stamp2sprite(2,ref(s),purple,purple,clear,4)
penwidth 4
call stamp2sprite(3,ref(s),rgb(0,255,0,128),rgb(0,255,0,64),clear,4)

print "press any key to stop"

color black
rect 0,0,300,300

dim dx(4)
dim dy(4)
for t = 0 to 3
   dx[t] = 1
   dy[t] = 1
   spriteplace t,rand*300, rand*300
   spriteshow t
next t

while key = 0
   for t = 0 to 3
      spritemove t, dx[t], dy[t]
      if spritex(t) <= 0 or spritex(t)>=300 then dx[t] *= -1
      if spritey(t) <= 0 or spritey(t)>=300 then dy[t] *= -1
   next t
   refresh
end while

end

subroutine stamp2sprite(spriteno, ref(points), pencolor, brushcolor, backgroundcolor, scale)
   # DRAW A STAMP ON THE SCREEN WITH SPECIFIED COLORS AND SCALE AND
   # CAPTURE IT AS A SPRITE
   minx = points[0]
   miny = points[1]
   maxx = points[0]
   maxy = points[1]
   for t = 1 to points[?]/2-1
      if points[t*2] < minx then minx = points[t*2]
      if points[t*2] > maxx then maxx = points[t*2]
      if points[t*2+1] < miny then miny = points[t*2+1]
      if points[t*2+1] > maxy then maxy = points[t*2+1]
   next t
   w = (maxx-minx)*scale + getpenwidth
   h = (maxy-miny)*scale + getpenwidth
   x = minx*-scale
   y = miny*-scale
   clg
   color backgroundcolor
   rect 0,0,w,h
   color pencolor, brushcolor
   stamp x,y,scale,0,points
   refresh
   spriteslice spriteno,0,0,w,h
end subroutine

graphicsutilitiesstamp2sprite.txt · Last modified: 2016/01/12 10:12 by renejm